The game was initially released on my own website in February of 2018, and over the intervening months, I released 29 updates off-Steam. And it’s only getting bigger, with weekly updates adding new things all the time. It’s also a huge game-over 1300 fully interactive, craftable objects already. It’s a very personal game, and it’s really unlike anything else that’s out there. I’ve been doing everything myself-I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music, and I even made all of the sound effects. ![]() Hey folks, I’m Jason Rohrer, and I’ve been working on One Hour One Life for more than three years. Leave a legacy for the next generation as you help to rebuild civilization from scratch. Have babies of your own in the form of other players. Get born to another player as your mother. A multiplayer survival game of parenting and civilization building.
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